Items
Items are the various objects that players can collect while out on expedition. There are several different categories of items ranging from Ammunition to Consumables to Crafting Components. There are also a few special items that all players have access to thanks to them being permanent additions to their inventory.
Items that are picked up by the player are carried around in the players inventory. Items come in two sizes, small and large, and can only fit into an item slot big enough for the item. This mostly comes into play when it comes to the large item slots in the players inventory reserved for specific kinds of items such as Weapons, Coats, and Backpacks. Almost all other items in the game are able to fit into the small item slots in the players inventory.
Outside of the players inventory, all items are able to fit into Crates due to crates only having large item slots. Items may also be dropped onto the ground at any time.
Items are able to be stacked up to a certain size depending on where they are being stored. Small items inside the players inventory generally have very small stack sizes, only fitting a single item in some cases where as small items inside crates have stack sizes several times larger than those inside the players inventory. These stack sizes are further increased in Locked Crates compared to regular crates. Large items do not stack with each other and take up the full inventory slot regardless of what they are stored in. For long term storage, it is much more space efficient for players to store items inside crates on their Tramplers cargo racks than on their person.
Carryables(name pending) also exist, although these objects are too large to fit into any inventory slot, and instead must be transported by carrying the object in both hands.
Pages to be made concerning items:
Weapons: There are various firearms able to be wielded by the player ranging from long rifles to shotguns and basic pistols.
Coats: Coats add a layer of armor to the player that can block a limited amount of small arms fire before their health becomes at risk. This armor acts as an additional health bar that gets damaged before the player does and regenerates when not in combat, granting the player a limited form of health regeneration outside of medical kits.
Backpacks: If they ever get added to the game, their descriptions will go here. Backpacks currently do not exist in game but they have an inventory slot dedicated to them in the players inventory. This slot is effectively useless as the moment as it is reserved for an item that currently does not exist.
Ammunition: The many, many different types of ammunition for all of the weapons.
Consumables:
Crafting Components:
Research Components: